AI Insights · Timothy · January 2022
Top 5 Boat Games Performance on Unified Platform in Europe Q4 2021
Explore the performance metrics of the top 5 boat games in Europe during Q4 2021, including weekly downloads, revenue, and active users.
The final quarter of 2021 saw notable trends in the performance of the top boat games in Europe on a unified platform. Here's a detailed look at the weekly downloads, revenue, and active users for the top 5 boat games, based on data from Sensor Tower.
Battle Warship: Naval Empire experienced fluctuations in weekly revenue, starting at approximately $168K in late September and peaking at around $191K in early November. Weekly downloads saw a decline from 18.1K at the beginning of the quarter to about 4.8K by the end. Active users also decreased from 22.7K to 11.8K throughout the quarter.
Sea Port: Cargo Ships Harbor showed varied trends in weekly revenue, starting at around $30K and reaching a high of approximately $42.7K in early November. Downloads began at 20.2K but dropped to about 16.4K by the end of December. Active users saw a consistent decline from 53.7K to 43.1K over the quarter.
Virtual Regatta Offshore had a significant spike in weekly revenue, peaking at approximately $72.6K in early November. Weekly downloads saw a major increase, reaching 19.3K in the first week of November before dropping back to around 1.1K by the end of December. Active users showed a peak of 174.3K in early November, declining to 117.8K by the end of the quarter.
Port City: Ship Simulator saw steady growth in weekly revenue, starting at approximately $18.3K and peaking at around $27.9K by the end of December. Downloads began at 47.9K, dipped mid-quarter, and then rose again to 37.9K. Active users showed a similar pattern, starting at 85.4K and ending at 67.9K.
Battle of Warships: Naval Wars maintained stable weekly revenue, ranging from approximately $4.5K to $5.8K. Weekly downloads remained relatively consistent, starting at 19.1K and ending at 27.2K. Active users showed an overall increase from 43.4K to 54.2K by the end of the quarter.
These insights highlight the dynamic nature of the boat games market in Europe. For more detailed analytics and insights, visit Sensor Tower.